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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Modeling workflow


This project, as well as almost all of the projects in this book will use the same workflow to make the process a bit easier. The workflow presented here splits the project into four steps, which are as follows:

  1. 1. Search for reference images

  2. 2. Modeling

  3. 3. Textures and materials

  4. 4. Light and effects

Some of the projects may have one extra task related with animation, but those parts of the workflow will be used for all of the projects.

Of those parts, the most important is the first one about the search for reference images. It's very hard for an artist to pick the shape of a model, and without any reference images or photos, create a 3D model out of nowhere.

The reference images used for the modeling of this project can be downloaded from Packt Publishing's website. After you have completed this project, I strongly recommend that you try modeling another handgun. This time, pick a handgun you saw in a sci-fi movie or a game, and make a few sketches of the basic shape.

If you...

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