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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Controlling and editing the UV layout


Now that we already know a bit more about how the UV tools of Blender 3D work, we will use some interactive tools to organize the UV's. When the unfolded mesh is organized, it will be possible to save the layout to edit it in any image editor like GIMP or Photoshop.

The fastest way to create an UV Layout is by using the smart projections option we saw earlier in this chapter, which allows us to unfold the mesh with only a few mouse clicks. It's a great tool, but not perfect, and eventually it will need a few adjustments to work properly. As those adjustments only involve small parts of the model, we can block the editing of the parts with the correct UV Layout.

Pinning and unpinning vertices

We can do this with a tool called Pin, which blocks the transformation of a vertex from an unfolded mesh. If we have to apply the Unwrap tool again, the layout of the pinned vertices will be saved. To add a pin to a vertex, select one or more vertices and press the...

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