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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Animation controls and hierarchies


All of the parts and pieces of the robot were created as separated objects. If we try to move them around now, the result of the movement won't affect other objects. To fix that and make the robot behave like a single object while still enabling the creation of animations and movements in parts such as arms, legs, and joints), we have to set up a hierarchy. In 3D animation software, it's also called parenting an object to another. For instance, we can make the foot of an object to be parented to the leg.

In this case, the foot will be a child object in relation to the leg, and every time the leg moves or rotates, the foot will follow the same transformations. However, when the foot is transformed around, the leg won't suffer any transformations.

To parent objects in Blender 3D, we must select the objects and press the Ctrl+P keys. The selection order is quite important in the parenting setup, and we must always leave the child objects first. For instance...

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