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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Starting with a background image


The first step to start the modeling is to add the reference image as the background of the Blender 3D view. To do that, we can go to the View menu in the 3D view and choose Background Image. The background image in Blender appears only when we are at an orthogonal or Camera view.

The background image is a simple black and white drawing of the weapon, but it will be a great reference for modeling.

Before we go any further, it's important to point out a few things about the Background Image menu. We can make some adjustments to the image if it doesn't fit our Blender view:

  • Use: With this button turned on, we will use the image as a background. If you want to hide the image, just turn it off and the image will disappear.

  • Blend: The blend slider will control the transparency of the image. If you feel that the image is actually blocking your view of the whole model, making it a bit transparent may help.

  • Size: As the name says, we can control the scale...

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