Reader small image

You're reading from  Mathematics for Game Programming and Computer Graphics

Product typeBook
Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
Tools
Right arrow
Author (1)
Penny de Byl
Penny de Byl
author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

Right arrow

Measuring time

Time is used in graphics to control animations – these are any moving objects or changing images. It’s also useful for determining the frame rate at which your application is running. There are numerous useful functions for this in the Pygame API, and you can read the details here: https://www.pygame.org/docs/ref/time.html. The frame rate is expressed in frames per second (FPS), and this is an important measurement as it specifies how fast the main loop takes to execute. It’s important to keep the loop running at the same rate for the entire application to ensure smooth performance and animations. If the loop changes speed, then the experience becomes jittery.

Currently, in our code, the frame rate will be as fast as your computer can run it. However, it might not be consistent, as your operating system processes other things in the background. To see just how fast your computer is running the main loop, try removing the following from the code...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl