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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Using the parametric form of lines

While the line equation given in the previous section is something most people are familiar with from high school mathematics, it’s not particularly useful in graphics when you want to manipulate objects or work out intersections, animations, and collisions. Therefore, we tend to use the parametric form. The parametric form of an equation, rather than using x and y to calculate positions, uses time, represented by t. This might sound confusing at first but bear with me while I explain.

Consider Figure 10.3 (a). Notice how a line segment can be represented by two points and a vector going between them:

Figure 10.3: A line segment with a vector between the start and end points

The calculation for v is as follows:

v = b – a

We can also express it like so:

b = a + v

This tells us that if we start at point a and travel along the whole length of v, we will end up at b. Where would you be if you only...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl