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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Exploring quaternion spaces

As we saw in Chapter 13, Understanding the Importance of Matrices, 4 x 4 matrices are important in graphics as they allow for easy multiplication of compound transformations. Although I didn’t make a big deal of it at the time, these matrices are, in fact, four-dimensional as they have four columns and four rows. Just as we need 4 x 4 matrices to multiply transformation operations, Hamilton found he could use them to find quotients of 3D values. However, the process is a little more complex than how we just created a w dimension for coordinates with a 1 or a 0 on the end for (x, y, z, w).

So, where did Hamilton find his fourth dimension? He had to add another number system and he turned to complex numbers. If you aren’t familiar with complex numbers, then take a look at the explanation here: https://en.wikipedia.org/wiki/Complex_number.

In short, complex numbers were devised for solving quadratic equations and to come up with a solution...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl