Reader small image

You're reading from  Mathematics for Game Programming and Computer Graphics

Product typeBook
Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
Tools
Right arrow
Author (1)
Penny de Byl
Penny de Byl
author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

Right arrow

Following where light bounces

PBR is based on the actual physics of light rather than the other relatively simple lighting model of Lambert, examined in Chapter 5, Let’s Light It Up! PBR is a concept rather than a specific algorithm and can be achieved using a variety of mathematical models. To understand how PBR works, we need to understand some key fundamentals about the visual way light works.

Light is a ray we can represent with vectors relative to the normal of the surface being hit, as shown in Figure 19.1:

Figure 19.1: An incident and reflection ray

The light coming in from the source is called the incident ray and the light being reflected from the surface is called the reflection ray. According to the law of reflection, the angle of incidence is equal to the angle of reflection. Both rays travel in a straight line, and whether the strength of the incoming ray is the same as the reflected ray depends on what happens at the point of collision...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl