Reader small image

You're reading from  Mathematics for Game Programming and Computer Graphics

Product typeBook
Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
Tools
Right arrow
Author (1)
Penny de Byl
Penny de Byl
author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

Right arrow

Summary

There’s a lot to learn when it comes to vector mathematics, and this chapter has only scratched at the surface and plucked out the essential parts relevant to graphics and games. If you get a chance, I would strongly suggest that you review the extra links given throughout. Vector mathematics is a university-level topic. I’ve attempted to reveal the simplicity of the topic and reduce it to simple addition and multiplication operations, but if you feel you haven’t grasped the topic, I’d encourage you to investigate what’s available on Khan Academy (khanacademy.org). In this book, I’m addressing the most relevant aspects of all mathematical topics concerning computer graphics and games, but unfortunately, due to page count, I can’t cover everything.

We started this chapter by looking at the differences between points and vectors, followed by several key vector operations required to manipulate them to move objects in space....

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl