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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Creating matrix representations of affine transformations

In Chapter 12, Mastering Affine Transformations, we examined numerous techniques for repositioning and resizing vertices and meshes. The mathematics involved, except for rotations, was mostly straightforward. For these formulae, we applied straightforward arithmetic and some trigonometry to build up equations. Would it surprise you to know that you can represent these transformations as matrix operations? In this section, I will reveal how this can be achieved.

Moving from linear equations to matrix operations

Let’s remind ourselves of the formulae used for the most popular of the affine transformations – translation, scaling, and rotation. The point, Q, can be translated by adding a translation value, T, to each of its coordinates, resulting in a new point, P:

P(x, y, z) = T(x, y, z) + Q(x, y, z)

We can turn this into a matrix addition operation like so:

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl