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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

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Scaling points with x, y, and z

It might seem a strange proposition to scale a single point if you think about it, as a point has no size—it’s just a location in space. So, what happens if you try to scale it through the affine transformation of scaling? Well, scaling is an operation performed by the multiplication of each of the point coordinates. Take, for example, the point (2, 4, 6)—if this is scaled by 0.5 (in other words, halved), the resulting point is (1, 2, 3). In this case, what has happened to the point is that it has been moved.

The formal mathematics for scaling is:

P(x, y, z) = S x Q(x, y, z)

Here, the x, y, and z coordinates of the resulting point P are the point Q’s individual coordinates multiplied by S. Let’s consider again the cube from Figure 12.2. The result of multiplying each of the cube’s vertices by 0.5 will result in the cube shown in Figure 12.4:

Figure 12.4: A scaled cube

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl