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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Introducing the main game loop

To keep any windowed application alive, the program must instigate an endless loop. We created one in Chapter 1, Hello Graphics Window: You’re On Your Way, to keep the graphics window open in the first exercise through the implementation of a while loop. Since then, we’ve continued to use this design pattern in every application. This loop in a game is called the main game loop. Each loop produces one frame of graphics. In Pygame, this frame is pushed to the screen using the pygame.display.update() or pygame.display.flip() methods.

Thus far, our graphics applications have been very simple with very little happening within the loop – however, in a full-fledged game engine, the loop is quite complex and contains multiple significant events, as illustrated in Figure 6.1:

Figure 6.1: The main game loop and associated processes

After the application begins running, various items are initialized and loaded,...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl