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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Summary

In case you missed it the first time, let me say it again: quaternions are an advanced mathematical construct. Though I am sure, by now, you appreciate this statement. They are also extremely powerful, and this chapter has but scratched the surface of all the applications for which they can be applied. Hamilton wasn’t even thinking of 3D graphics rotations when he defined them, but thankfully for us, they exist and remove the inherent issue of compounding Euler angle rotations.

If you’ve reached the end of this chapter and still don’t feel comfortable employing quaternion mathematics, you won’t be alone. In fact, I hesitated to include this chapter as a full comprehension of quaternions requires background knowledge in complex numbers, pure mathematics, and division algebra that we don’t have the scope in this book to include. And if you don’t feel comfortable yet working them, then the simple solution is, don’t. Euler angles...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl