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You're reading from  Mathematics for Game Programming and Computer Graphics

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Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
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Penny de Byl
Penny de Byl
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Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
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Calculating Bidirectional Reflectance

Besides ordinary reflectance and scattering, PBR also integrates a bidirectional reflectance distribution function (BRDF), which considers how a specular reflection will fall off or how fuzzy it appears around the edges. It is a function that considers the four factors of the incident ray, the vector to the viewer, the surface normal, and radiance (how well the surface reflects light). In fact, the Lambert (diffuse) and Phong (specular) models we considered in Chapter 18, Customizing the Render Pipeline, are examples of BRDFs. The BRDF for Phong, which calculates specular lighting that can be added to the diffuse of Lambert for a final effect, can be stated as the following:

In this formula, R is the vector of reflection of the incoming light, E is the vector from the point of contact to the viewer’s eye, and p is the specular power. All vectors involved in calculating reflections are shown in Figure 19.4:

Figure...

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Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl