Reader small image

You're reading from  Mathematics for Game Programming and Computer Graphics

Product typeBook
Published inNov 2022
PublisherPackt
ISBN-139781801077330
Edition1st Edition
Tools
Right arrow
Author (1)
Penny de Byl
Penny de Byl
author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl

Right arrow

Answers

Exercise A:

These two triangles are similar. You only need two corresponding angles and two corresponding sides to determine this fact. Both triangles have angles of 60 and 75. This is enough to establish that the triangles are similar because if you take 60 and 75 away from 180 (the total of the angles in a triangle), then the remaining angle of K for Triangle (h) will be 45 and the corresponding angle in Triangle (g) will also be 45.

To find the length of J, you need to establish the ratio of the other corresponding sides. As the triangles are similar, you will know that the known two sides will have the same ratio – that is, 3/2 = 2.8/1.86 = 1.5.

Using this ratio, we can calculate J to be 4.8/1.5 = 3.2.

Exercise B:

This is the value of x in Triangle (j):

This is the value of x in Triangle (k):

Exercise C:

(X) To find θ, we must use the cosine rule, which, when written as a Google search, becomes arccos...

lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Mathematics for Game Programming and Computer Graphics
Published in: Nov 2022Publisher: PacktISBN-13: 9781801077330

Author (1)

author image
Penny de Byl

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn.
Read more about Penny de Byl