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You're reading from  Unreal Development Kit Beginner's Guide

Product typeBook
Published inAug 2011
PublisherPackt
ISBN-139781849690522
Edition1st Edition
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Author (1)
Richard Moore
Richard Moore
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Richard Moore

Richard graduated in 2009 studying video games design at Hull School of Art and Design but has expanded his creativity by working as a web designer/illustrator in Hull, East Yorkshire and London for 3 years. He is very passionate about 3D modelling, level design, concept drawing, web development and graphical illustrations. He has worked on a number of different projects with clients from different industry backgrounds. A collection of stylish web templates, logos, brochures, business cards, web banners, animated graphics and email marketing campaigns. Through the clouds lies my passion in video game development. Complete creation of 3D art including modeling, texturing and high resolution rendering. He also dazzles in game documentation and conceptual drawings. He will always take any opportunity to meet as many different people from the game development community as possible and as a result, I have attended the Games Grads career fair for one consecutive year, participated in the Game Republic 2009 student showcase in Sheffield and Platform 2010, Hulls ¬1st Digital and Gaming event where I won the award for best character and a cheque for £100. In March 2011 he was involved in Platform Expo's 2011, Hull's second video game expo where I entered in this year's video game showcase and won 2nd prize for my outstanding contribution to video game design and is now involved in Platform Expo's 2012. In July 2011 he volunteered as a marketing assistant/designer for an on-line based video games magazine assisting the editor-in-chief in designing templates for latest issues of the magazine, writing reviews on latest video game titles and talking to clients about potential advertising coverage within our magazine and online. In his spare time now focuses on more freelance design and development work with up and coming companies. As a result, Richard has had some impressive feedback from fellow designers and clients and is very much interested in starting up his very own design company focusing on all the things that he loves. He has the ideas, the drive and determination to put it together. 2011 is the start of something big for this video game designer.
Read more about Richard Moore

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Preface

UDK offers a fully integrated editing environment through the renowned Unreal Editor. You will learn all of the engine's key tools which are accessible through Unreal Editor. You will learn the basics, from installing to navigating around the editor. You will then start putting together your first level using step-by-step instructions.

You will then learn how to use UDK's real world features, such as dynamic lighting and shadows, particle effects, physics, terrain, item placement, and advanced AI/bot pathing.

Finally, you will learn about UDK's cutting edge high level scripting, adding materials followed by some advanced techniques to boost your skills as a designer, and look beyond UDK with further development into external content, unreal scripting, and modding.

What this book covers

Chapter 1, Level Design HQ will explain how to download and install UDK. It will show you how to launch the editor, how to move and rotate around the editor, and finally explain briefly about BSP brushes and static meshes.

Chapter 2, Hello UDK covers the most essential tools and functions you need to know to get started with UDK. You'll be able to quickly jump into UDK and begin feeling comfortable using the most commonly used functions.

Chapter 3, Applying Lighting Effects covers the different types of lighting used in developing and designing an environment in UDK, and how light maps are used on CSG surfaces and static meshes to reflect light off objects.

Chapter 4, Battling the Elements looks at UDK's particle editor (Cascade) works. It will quickly walk you through the interface of the editor and explain how a basic smoke particle, water, height, and fog can be set up.

Chapter 5, Movement with Movers introduces you to the world of animated level geometry in UDK, doors, and elevators, which are activated using InterpActors or triggers.

Chapter 6, Terrain will explain the reader how to set up and modify terrain in UDK.

Chapter 7, Adding Gameplay Elements into your Map explains how to get all of the basic gameplay elements into your map. In this section, we'll set up a Deathmatch map, which is the easiest type to create.

Chapter 8, Complex Event Sequences introduces the reader to UIScenes, for creation of HUD elements, menus, and things like subtitles and titles.

Chapter 9, Materials will explain the basics of creating a material. We'll build some basic (but extremely useful) materials from scratch, and in the process, learn how the material editor works.

What you need for this book

You will need the latest version of Unreal Development Kit.

System requirements:

  • Minimum:

    • Windows XP SP2 or Windows Vista

    • 2.0+ GHz processor

    • 2 GB system RAM

    • SM3-compatible video card

    • 3 GB free hard drive space

  • Recommended for Content Development:

    • Windows 7 64-bit

    • 2.0+ GHz multi-core processor

    • 8 GB System RAM

    • NVIDIA 8000 series or higher graphics card

    • Plenty of free hard drive space

  • Minimum for DX11 Development:

    • Windows Vista

    • 2.0+ GHz processor

    • 2 GB system RAM

    • DX11 Graphics Card such as Nvidia: 400 series or above and ATI: 5000 series or above

    • 3 GB free hard drive space

Who this book is for

This book is for aspiring game developers who want to learn how to create their own levels, maps, game worlds, and environments. You don't need game design or game development experience, and no experience of UDK is required

Conventions

In this book, you will find several headings appearing frequently.

To give clear instructions of how to complete a procedure or task, we use:

Time for action – heading

  1. Action 1

  2. Action 2

  3. Action 3

Instructions often need some extra explanation so that they make sense, so they are followed with:

What just happened?

This heading explains the working of tasks or instructions that you have just completed.

You will also find some other learning aids in the book, including:

Pop quiz – heading

These are short multiple choice questions intended to help you test your own understanding.

Have a go hero – heading

These set practical challenges and give you ideas for experimenting with what you have learned.

You will also find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "To launch the unreal editor, go to the Start Menu | Unreal Development Kit | UDK Version | Editor".

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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Errata

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Questions

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Published in: Aug 2011Publisher: PacktISBN-13: 9781849690522
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Author (1)

author image
Richard Moore

Richard graduated in 2009 studying video games design at Hull School of Art and Design but has expanded his creativity by working as a web designer/illustrator in Hull, East Yorkshire and London for 3 years. He is very passionate about 3D modelling, level design, concept drawing, web development and graphical illustrations. He has worked on a number of different projects with clients from different industry backgrounds. A collection of stylish web templates, logos, brochures, business cards, web banners, animated graphics and email marketing campaigns. Through the clouds lies my passion in video game development. Complete creation of 3D art including modeling, texturing and high resolution rendering. He also dazzles in game documentation and conceptual drawings. He will always take any opportunity to meet as many different people from the game development community as possible and as a result, I have attended the Games Grads career fair for one consecutive year, participated in the Game Republic 2009 student showcase in Sheffield and Platform 2010, Hulls ¬1st Digital and Gaming event where I won the award for best character and a cheque for £100. In March 2011 he was involved in Platform Expo's 2011, Hull's second video game expo where I entered in this year's video game showcase and won 2nd prize for my outstanding contribution to video game design and is now involved in Platform Expo's 2012. In July 2011 he volunteered as a marketing assistant/designer for an on-line based video games magazine assisting the editor-in-chief in designing templates for latest issues of the magazine, writing reviews on latest video game titles and talking to clients about potential advertising coverage within our magazine and online. In his spare time now focuses on more freelance design and development work with up and coming companies. As a result, Richard has had some impressive feedback from fellow designers and clients and is very much interested in starting up his very own design company focusing on all the things that he loves. He has the ideas, the drive and determination to put it together. 2011 is the start of something big for this video game designer.
Read more about Richard Moore