The first thing you need to do is select the static mesh you wish to use in the content browser, then right-click somewhere in a viewport, and add it as an InterpActor:
Next, open up Kismet. A button with a green K in the top toolbar:
Keep the InterpActor you just made selected in the viewport. Then in the Kismet window, right-click the large empty gray space in the middle and click New Matinee:
A Matinee block is added. Double-click this block to open the Matinee sub-editor. Right-click in the dark gray space in the center-left of this window and click Add New Empty Group:
Right-click the NewGroup that you just made and then click Add New Movement Track:
Move the timeline to another position; in my example, it was moved to
3
seconds by clicking in the dark gray space at the bottom of the timeline. Press Enter to add a key to the current position. Keys are positions that the engine remembers. Note how you can increase or decrease the length of the matinee...
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