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Unreal Development Kit Beginner's Guide

You're reading from  Unreal Development Kit Beginner's Guide

Product type Book
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Pages 244 pages
Edition 1st Edition
Languages
Author (1):
Richard Moore Richard Moore
Profile icon Richard Moore

Table of Contents (17) Chapters

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – attaching something


  1. If you want to attach, for example, a light to an InterpActor, you first of all need to make sure that you have a dynamic version of the actor that you wish to attach. In my example, it can be found in the Actor Browser | Lights | PointLights | PointLightMovable. Remember that some actors are static and cannot be moved, and thus cannot be attached.

  2. Next, open up the properties of whatever actor you want to attach, and navigate to Attachment. Enter the name of the actor you want to attach to in Base. In my case, my InterpActor is called InterpActor_0, so I typed that in Base and hit Enter, and I got something similar to the following screenshot:

What just happened?

So, now we have light on our elevator, which makes it look more ideal. You can pretty much attach anything to give the mover purpose or meaning, for example, putting a switch on an elevator, which is then activated/triggered when the player interacts with it.

Have a go hero – triggering sounds

The...

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