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Unreal Development Kit Beginner's Guide

You're reading from  Unreal Development Kit Beginner's Guide

Product type Book
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Pages 244 pages
Edition 1st Edition
Languages
Author (1):
Richard Moore Richard Moore
Profile icon Richard Moore

Table of Contents (17) Chapters

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – adding textures to a material


Practically every material you see in UDK gets its look from texture maps. Let's add one now.

  1. Leave your Material Editor window open and switch to the generic browser.

  2. Find the package labeled HU_Deco, right-click, and fully load it. Look for a texture labeled M_HU_Deco_SM_Vent. Look for it alphabetically, or you can filter by type to make your job easier.

  3. Select the texture and switch back to your material editor. What we want to do is create a node representing the texture. In the Material Expressions list on the right, scroll down until you see Texture Sample. Select it, then click-drag it into the gray viewport to the left, and a Texture Sample node should appear. If the node turns out black, you may not have had the texture selected in the generic browser. Delete it and try again.

  4. Now let's hook the texture node up so that it shows up on the surface. The black dot at the top-left of the texture node is the output. If you click-and-drag on...

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