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Unreal Development Kit Beginner's Guide

You're reading from  Unreal Development Kit Beginner's Guide

Product type Book
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Pages 244 pages
Edition 1st Edition
Languages
Author (1):
Richard Moore Richard Moore
Profile icon Richard Moore

Table of Contents (17) Chapters

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – creating the surface


  1. Go to the generic browser and find yourself a nice plane. Package UN_SimpleMeshes (loaded by default), has one.

  2. Add the plane to the level and position it correctly. You may need to scale it up a lot to make it fit the area.

  3. In its properties, expand the section Collision and set CollisionType to NoCollision.

  4. Next, expand the section StaticMeshActor, then the section Lighting, and disable everything.

  5. Leave the properties window open and return to the generic browser.

  6. Find yourself a neat water material. The packages UN_Liquid and UN_Liquid2 would be a good place to start. I personally used material UN_Liquid.SM.Materials.M_UN_Liquid_SM_DistortionRiver_01 for this tutorial, even though it is a one-sided material, it is kind of a problem as you will notice later. It is also possible to create your own water materials, but this is quite a complex process, explained in detail in my two water material tutorials. So please refer to those if you plan on doing so...

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