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Unreal Development Kit Beginner's Guide

You're reading from  Unreal Development Kit Beginner's Guide

Product type Book
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Pages 244 pages
Edition 1st Edition
Languages
Author (1):
Richard Moore Richard Moore
Profile icon Richard Moore

Table of Contents (17) Chapters

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – applying materials to CSG surfaces


It's time to get rid of that grey checkerboard pattern covering the walls and floor. You can apply either a material or a material instance to a surface. We'll discuss the differences later. Both types of materials show up in the generic browser with a green border.

Let's find a material that we can apply to our CSG surfaces. Open the generic browser, and in the filter list, check Material and Material Instance Constant. If you have anything else checked, like Static Mesh, uncheck it.

Click on some packages. Any of them starting with HU_ contain human environment assets, which is a good start. You'll see that a few materials show up, but not many. This is because the packages haven't been fully loaded yet.

Select a package, right-click on it, and select Fully Load. You can select multiple packages at the same time by ctrl+clicking on their names, or by shift+clicking to select a block. Select all of the HU_ packages now, and fully load them...

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