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Unreal Development Kit Beginner's Guide

You're reading from  Unreal Development Kit Beginner's Guide

Product type Book
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Pages 244 pages
Edition 1st Edition
Languages
Author (1):
Richard Moore Richard Moore
Profile icon Richard Moore

Table of Contents (17) Chapters

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – underwater


As things look different underwater, you want to apply different post-process settings to the area.

  1. To do so, make your red builder brush roughly the same size as your water volume and position it at the same location.

    Note

    It may help to actually make it slightly smaller or larger than the water volume, as it may be difficult selecting the volume instead, if they are both at the same location. Once you have positioned the red builder brush correctly, add a PostProcessVolume.

  2. You now have two volumes around your body of water. Select the PostProcessVolume you've just added, and open up its properties.

  3. Expand the PostProcessVolume section and configure the properties marked in the following screenshot:

  4. By enabling bEnableDOF, you enabled the depth of field, causing the water to blur your vision, which you further tweaked with DOF_FocusDistance, DOF_FocusInnerRadius, and DOF_MaxNearBlurAmount. Also, by changing Scene_Highlights X to 2.000000 and Z to 0.500000, you gave...

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