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You're reading from  Learning Game AI Programming with Lua

Product typeBook
Published inNov 2014
Reading LevelBeginner
PublisherPackt
ISBN-139781783281336
Edition1st Edition
Languages
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Author (1)
David Young
David Young
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Accessing influences


Grid cells are accessed by their world position. Typically, you can use an agent's own position to determine which cell it's in, or you can generate random points on the navigation mesh to pick a random grid cell. Once a cell has been selected, you can manually change the influence or retrieve the current influence.

Setting influences

To set an influence value, you can call Sandbox.SetInfluence, passing in the layer of the map to be affected, the vector position to be affected, as well as the value. The influence map automatically truncates values outside the supported range from negative to positive:

Sandbox.SetInfluence(
    sandbox,
    influenceMapLayer,
    position,
    influenceValue);

The following screenshot illustrates what happens when you set a value directly on the influence map:

An influence map showing the positions of influence for all previous examples

Getting influences

Retrieving values from the influence map is just as simple as calling Sandbox.GetInfluence...

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Learning Game AI Programming with Lua
Published in: Nov 2014Publisher: PacktISBN-13: 9781783281336

Author (1)