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Learning Game AI Programming with Lua

You're reading from  Learning Game AI Programming with Lua

Product type Book
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Pages 352 pages
Edition 1st Edition
Languages
Author (1):
David Young David Young
Profile icon David Young

Table of Contents (16) Chapters

Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with AI Sandbox 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Actions


The first node type is a basic action. We can create a wrapper function that will instantiate an action node and set the internal action accordingly. Actions are only designed to execute behaviors on an agent and shouldn't be assigned any children. They should be considered leaves in a behavior tree:

SoldierLogic.lua:

local function CreateAction(name, action)
    local node = BehaviorTreeNode.new(
        name, BehaviorTreeNode.Type.ACTION);
    node:SetAction(action);
    return node;
end
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