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Learning Game AI Programming with Lua

You're reading from  Learning Game AI Programming with Lua

Product type Book
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Pages 352 pages
Edition 1st Edition
Languages
Author (1):
David Young David Young
Profile icon David Young

Table of Contents (16) Chapters

Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with AI Sandbox 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Chapter 7. Knowledge Representation

In this chapter, we will cover the following topics:

  • Creating knowledge sources

  • Creating a blackboard architecture

  • Using a blackboard for decision evaluators and actions

So far, our soldier has been using basic inputs from many different sources and in many different places. For instance, having conditional evaluators calculate the best enemy to attack is a very poor place to put decision selection, which mutates our soldier's knowledge of the sandbox. Going forward, knowledge can be consolidated in a central data structure that is available to all of our agent systems.

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