Reader small image

You're reading from  Learning Game AI Programming with Lua

Product typeBook
Published inNov 2014
Reading LevelBeginner
PublisherPackt
ISBN-139781783281336
Edition1st Edition
Languages
Right arrow
Author (1)
David Young
David Young
Right arrow

Creating actions


With a basic action class out of the way, we can start implementing specific action logic that our agents can use. Each action will consist of three callback functions—initialization, update, and cleanup—that we'll use when we instantiate our action instances.

The idle action

The first action we'll create is the basic and default choice from our agents that are going forward. The idle action wraps the IDLE animation request to our soldier's animation controller. As the animation controller will continue looping our IDLE command until a new command is queued, we'll time our idle action to run for 2 seconds, and then terminate it to allow another action to run:

SoldierActions.lua:

function SoldierActions_IdleCleanUp(userData)
    -- No cleanup is required for idling.
end

function SoldierActions_IdleInitialize(userData)
    userData.controller:QueueCommand(
        userData.agent,
        SoldierController.Commands.IDLE);
        
    -- Since idle is a looping animation, cut...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Learning Game AI Programming with Lua
Published in: Nov 2014Publisher: PacktISBN-13: 9781783281336

Author (1)