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Learning Game AI Programming with Lua

You're reading from  Learning Game AI Programming with Lua

Product type Book
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Pages 352 pages
Edition 1st Edition
Languages
Author (1):
David Young David Young
Profile icon David Young

Table of Contents (16) Chapters

Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with AI Sandbox 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Knowledge


Agents themselves have a very basic set of knowledge so that external Lua scripts such as the sandbox script can direct agents with some amount of persistence. For example, when we create an agent that moves to a target position, we might want the sandbox to set this position instead of the agent having to determine its target.

Target

An agent's target is a vector position. Typically, agents will use the target as a position they want to reach or the known position of another agent.

local targetVector = agent:GetTarget();
agent:SetTarget(targetVector);

Target radius

A target radius is a number value that agents use to determine whether they are close enough to their target without having to be exactly at the target position. This fudge factor helps agents avoid circling a target position due to small numerical differences in their position and target position.

local targetRadius = agent:GetTargetRadius();
agent:SetTargetRadius(targetRadius );

Path

An agent's path is a series of vector...

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