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Learning Game AI Programming with Lua

You're reading from  Learning Game AI Programming with Lua

Product type Book
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Pages 352 pages
Edition 1st Edition
Languages
Author (1):
David Young David Young
Profile icon David Young

Table of Contents (16) Chapters

Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with AI Sandbox 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Setting up the file structure


The next step is to set up the actual file structure for the C++ source files, C++ header files, and Lua script files for the demo. Create the corresponding directory structure based on the entry you added to the SandboxDemos table. Premake will automatically search for any .h, .cpp, and .lua files that reside within these folders and any subfolders, automatically adding them to the Visual Studio project during the solution regeneration:

src/my_sandbox/include
src/my_sandbox/src
src/my_sandbox/script
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