Well, there we have it! A complete game, adjusted and compiled for distribution channels, and live so that people can download and play it. A lot of work, and a lot of nuances and complexity in this chapter. Hopefully, you now know how various distribution channels work and their commonalities so that you can easily navigate through any new channels that may pop up as well.
In this chapter, we learned all about distribution channels. We dealt with all of the complexity of compiling, preparing, and submitting for the Apple iOS store (iTunes). We also breezed through Google Play, and the slightly more difficult Amazon App Store. We then moved into PC gaming with the Windows store, and even covered Steam. If this chapter took you the longest to get through, don't worry. The entire process of submitting Ramblin' Rover to all of these channels took over three weeks to complete (when the game itself took less time to create).
But consider this... Buildbox has done such a great job of making...