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You're reading from  Buildbox 2.x Game Development

Product typeBook
Published inSep 2016
PublisherPackt
ISBN-139781786460301
Edition1st Edition
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Author (1)
Ty Audronis
Ty Audronis
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Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
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About the Reviewer

Nik Rudenko has more than 15 years of game development experience. He originally started his career as a 3D artist, but quickly found himself being drawn to the technical aspect of making games. After earning degrees in both graphical design and computer programming, Nik merged his knowledge of graphic concepts and coding to master the art of game development.

While he was working on AAA games such as Overlord, Pirates of The Caribbean, and Show Time Boxing, he always had the dream of one day building his own game engine. Nik wanted to create an engine that could help art designers that didn’t know how to code, make games.

After multiple successful game projects for iPhone and Android, he moved to America from the Ukraine where he started working on his dream project—Buildbox.

I would like to thank my father, who was a Ukrainian teacher. He instilled the important values of education, hard work, sacrifice, and family. He saw my passion for computers and used all of his savings to buy a modern PC for me, and that very first CD disk with 3D Graphics Software was a major turning point in my life.

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Buildbox 2.x Game Development
Published in: Sep 2016Publisher: PacktISBN-13: 9781786460301
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Author (1)

author image
Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
Read more about Ty Audronis