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You're reading from  Buildbox 2.x Game Development

Product typeBook
Published inSep 2016
PublisherPackt
ISBN-139781786460301
Edition1st Edition
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Author (1)
Ty Audronis
Ty Audronis
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Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
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Creating our backgrounds


Let's zoom out so we can see the entire stage. After all, if we're editing something that affects the entire stage, we should probably see what we're working with. We should also remove all the obstacles and background objects in the scene.

In the Layer window, let's select each of the Platform objects and hit the Delete key on your keyboard. You might notice that both the DarkClouds and Background layers are locked. To unlock them, just click the little padlock icon on their layer. There is also a global background lock/unlock button (in the top-right corner of the viewport). It can make for an easy shortcut to lock, or unlock all of the background layers. Now you can select each of these layers and delete them the same way as the Platform objects. The result should look like this:

The reason we did this is that we're going to fully replace the background with several layers that will move in parallax. Parallax is a fancy way of describing an aspect of perspective...

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Buildbox 2.x Game Development
Published in: Sep 2016Publisher: PacktISBN-13: 9781786460301

Author (1)

author image
Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
Read more about Ty Audronis