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Buildbox 2.x Game Development

You're reading from  Buildbox 2.x Game Development

Product type Book
Published in Sep 2016
Publisher Packt
ISBN-13 9781786460301
Pages 310 pages
Edition 1st Edition
Languages
Author (1):
Ty Audronis Ty Audronis
Profile icon Ty Audronis

Table of Contents (17) Chapters

Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. So, You Want to Develop a Video Game? 2. Orientation 3. Your First Game – Ramblin' Rover, Part 1 4. Advanced World Design – Ramblin' Rover, Part 2 5. Menus, UIs, Sound, and More! – Ramblin' Rover, Part 3 6. Monetization – Ramblin' Rover, Part 4 7. Exporting and Compiling for Various Platforms – Ramblin' Rover, Finale 8. Building Other Popular Game Types 9. Buildbox Tips and Tricks

Flappy Bird – style games


Believe it or not, Flappy Bird was not actually the first game to use this sort of locomotion. Joust (from the old Atari game systems) was an instant hit with very similar flight methods.

It's very similar to making a platformer-style game (scrolls from right to left), but the object is to make something fly through narrow gaps, and collect bonuses. Much the same as our Color Exchange game, you keep a character in the air by repeatedly pushing the jump button.

The template in Buildbox for such games is pretty much just a matter of replacing objects and adding scenes. It's pre-made pretty well, extremely easy to complete, and makes for a great beginner project for your first solo-run.

Here is a screenshot from Drone Challenge (my first Buildbox game). I created and published it in less than two weeks (in time for a drone convention), and is the entire reason I started using Buildbox for quick-turnaround projects:

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