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You're reading from  Buildbox 2.x Game Development

Product typeBook
Published inSep 2016
PublisherPackt
ISBN-139781786460301
Edition1st Edition
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Author (1)
Ty Audronis
Ty Audronis
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Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
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Finalizing project settings and exporting


Before we actually click on that magic export button, we're going to need to make a few entries into our Project Settings screen, and set up our purchases. Go ahead and open the Project Settings interface (using the gear icon in the top-right of Buildbox).

Each distribution channel has different fields on the General screen. But first, let's cover the commonalities. Right away, we're going to have to rename Ramblin' Rover to Ramblin Rover (apostrophes are not allowed in game titles for some channels). Secondly, we're going to need to place our icon (drag it from the Misc folder; it's called Icon1024.png). Finally, every distribution channel requires a Bundle ID.

Bundle IDs have a very specific format. It kind of looks like a reverse URL. Always start with com. Then comes your name or company name (we use Audronis), then the game name. So, it looks like com.audronis.rover in the end.

Tip

We cannot stress this enough... no special characters (&, @...

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Buildbox 2.x Game Development
Published in: Sep 2016Publisher: PacktISBN-13: 9781786460301

Author (1)

author image
Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
Read more about Ty Audronis