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Buildbox 2.x Game Development

You're reading from  Buildbox 2.x Game Development

Product type Book
Published in Sep 2016
Publisher Packt
ISBN-13 9781786460301
Pages 310 pages
Edition 1st Edition
Languages
Author (1):
Ty Audronis Ty Audronis
Profile icon Ty Audronis

Table of Contents (17) Chapters

Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. So, You Want to Develop a Video Game? 2. Orientation 3. Your First Game – Ramblin' Rover, Part 1 4. Advanced World Design – Ramblin' Rover, Part 2 5. Menus, UIs, Sound, and More! – Ramblin' Rover, Part 3 6. Monetization – Ramblin' Rover, Part 4 7. Exporting and Compiling for Various Platforms – Ramblin' Rover, Finale 8. Building Other Popular Game Types 9. Buildbox Tips and Tricks

Summary


WOW! We've come a long way, haven't we? All in one chapter as well. In this short time, we've learned how to set up our directory structure and prepare our environment to develop using naming conventions, and the Game Creator screen.

You've also learned more about the Game Mind Map, and used it to rename a world, and shortcut it to more easily test your game. We've also learned a great deal about the graphic formats for Buildbox, why they're used, and how to properly use them to make your game as resource-efficient as possible.

Backgrounds were interesting, and we got through all of the basics of instituting them with the principles of parallax. How did you enjoy seeing your background go by when testing the game? Pretty cool, right? But that's not all: we learned about image sequence animations, and how Buildbox uses them to make objects come to life.

We also got a chance to check out the basics of connections and parenting, and how they apply to a vehicle-based game. We also got to...

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