We've learned some strategies for different monetization models, and discovered how to implement some of those strategies into our game. We've also learned about ad providers, and how simply we can implement those ads into a game to start earning some cash. Finally, we set up a coin shop where users can buy enough coins to buy our various rovers, as well as how to remove ads. Removing ads is a great strategy, because this gives a player an option to pay for the game, and see instant results from their expenditure (rather than having a free game with ads, and a paid game with no ads).
Get ready, because the next chapter will be packed with information. We'll be exporting our game for various distribution channels, compiling it into useable programs to be played on various platforms, and finalizing our coin shop!