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Buildbox 2.x Game Development

You're reading from  Buildbox 2.x Game Development

Product type Book
Published in Sep 2016
Publisher Packt
ISBN-13 9781786460301
Pages 310 pages
Edition 1st Edition
Languages
Author (1):
Ty Audronis Ty Audronis
Profile icon Ty Audronis

Table of Contents (17) Chapters

Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. So, You Want to Develop a Video Game? 2. Orientation 3. Your First Game – Ramblin' Rover, Part 1 4. Advanced World Design – Ramblin' Rover, Part 2 5. Menus, UIs, Sound, and More! – Ramblin' Rover, Part 3 6. Monetization – Ramblin' Rover, Part 4 7. Exporting and Compiling for Various Platforms – Ramblin' Rover, Finale 8. Building Other Popular Game Types 9. Buildbox Tips and Tricks

What Buildbox can (and can't) do


Before we really get started, let's set some expectations. Just like a contractor building a house, a video game developer has several tools in their toolbox, each with their own purpose. Although these may (at times) overlap, each development platform has its strengths and weaknesses.

Buildbox is a truly code-free solution for developing video games. You won't be developing any First Person Shooter (FPS, such as Call of Duty) games using Buildbox, nor any (Massive Multiplayer Online Role Playing Games (MMORPGs, such as World of Warcraft). But what you can do is quickly develop entertaining mobile and computer games that are 2D or 2.5D (isometric).

And that's why you should choose Buildbox to develop such a game... speed. In fact, what you'll find through the course of this book is that the most time-consuming part of using Buildbox isn't actually Buildbox. It's creating the graphic and audio assets for your games using your favorite graphics and audio software.

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Buildbox 2.x Game Development
Published in: Sep 2016 Publisher: Packt ISBN-13: 9781786460301
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