Possibly the biggest point of confusion with making an executable game with Buildbox is the difference between exporting and compiling. In general, when we're talking about exporting from Buildbox, we mean that Buildbox generates the projects needed for the Integrated Development Environment (IDE) for that platform (that is, Eclipse for Android, or xCode for Apple) to compile an executable code (the final program that runs on the platform). There are a few exceptions (Windows EXE and Steam needs compiling), where the final product is created from inside Buildbox.
If your brain just exploded, don't worry... by the end of this chapter, you'll understand exactly what all of this means.
Although Ramblin' Rover is conditionally (please check the EULA section) open source if you own this book; as there is already a Ramblin' Rover game on all of the app stores, you should not attempt to actually upload this game. You...