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Buildbox 2.x Game Development

You're reading from  Buildbox 2.x Game Development

Product type Book
Published in Sep 2016
Publisher Packt
ISBN-13 9781786460301
Pages 310 pages
Edition 1st Edition
Languages
Author (1):
Ty Audronis Ty Audronis
Profile icon Ty Audronis

Table of Contents (17) Chapters

Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. So, You Want to Develop a Video Game? 2. Orientation 3. Your First Game – Ramblin' Rover, Part 1 4. Advanced World Design – Ramblin' Rover, Part 2 5. Menus, UIs, Sound, and More! – Ramblin' Rover, Part 3 6. Monetization – Ramblin' Rover, Part 4 7. Exporting and Compiling for Various Platforms – Ramblin' Rover, Finale 8. Building Other Popular Game Types 9. Buildbox Tips and Tricks

Space shooters


Space shooters can either scroll horizontally (such as Gallaga) or vertically (such as Space Invaders). These are another variety of game that can be both very easy to make and can be big sellers (due to their popularity).

For a Gallaga, style game, you'll want to use the Side Shooter template. The speed does scroll by super slow with the template, and you have to go all the way to the right side of the screen to advance the game faster (possibly resulting in crashing into obstacles). So, you'll want to bring your right barrier in about a third of the playing field before replacing your graphics to make the game more fun (as shown in the following screenshot). Also, consider speeding up the base-movement of the game by adjusting the Forced Movement parameters of the world(s).

For a Space Invaders style game, the preset template we use will be Dogfight. It's a super slow game by default. So to make things more interesting, you may want the game to gradually increase speed ...

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