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You're reading from  Buildbox 2.x Game Development

Product typeBook
Published inSep 2016
PublisherPackt
ISBN-139781786460301
Edition1st Edition
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Author (1)
Ty Audronis
Ty Audronis
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Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
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Summary


Well, we're finally there. Not there at the end, but in terms of having our actual gaming experience complete...we're there. We've learned about creating multiple characters in our games with their own attributes, weapons, and even their ability to take damage. We've also learned how to create menus, UIs, and even learned how to animate open and close scenes for those menus and UIs. And finally we learned how to implement sound into our game field.

Now we could get into sounds for each button click within our menus...but we're already pushing the limits with resources for mobile (with a computer game, this is more of a non-issue), so we're going to leave sounds on menus alone. But it works exactly the same way...just drag and drop sounds onto sound fields.

In the next chapter, we're going to learn about how to actually make money from our game. Of course, you could always charge for your game. But less people want to pay for games in the app store. The best way is through other monetization...

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Buildbox 2.x Game Development
Published in: Sep 2016Publisher: PacktISBN-13: 9781786460301

Author (1)

author image
Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
Read more about Ty Audronis