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Buildbox 2.x Game Development

You're reading from  Buildbox 2.x Game Development

Product type Book
Published in Sep 2016
Publisher Packt
ISBN-13 9781786460301
Pages 310 pages
Edition 1st Edition
Languages
Author (1):
Ty Audronis Ty Audronis
Profile icon Ty Audronis

Table of Contents (17) Chapters

Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. So, You Want to Develop a Video Game? 2. Orientation 3. Your First Game – Ramblin' Rover, Part 1 4. Advanced World Design – Ramblin' Rover, Part 2 5. Menus, UIs, Sound, and More! – Ramblin' Rover, Part 3 6. Monetization – Ramblin' Rover, Part 4 7. Exporting and Compiling for Various Platforms – Ramblin' Rover, Finale 8. Building Other Popular Game Types 9. Buildbox Tips and Tricks

Abstract games (such as Color Switch)


First, let's say that in no way are the makers of Color Switch affiliated with this book. Nor is this section necessarily a statement on exactly how the game was made. Instead, we feel that Color Switch is an excellent example of an abstract game that was created with Buildbox. And yes, there are no doubt several ways in which you could make a game like this. However, this chapter (again) is designed to show you possibilities and get you thinking. Alrighty...now that the lawyers are happy, let's get into it.

First, let's start by making a Fall Buttons type game, and delete everything except the character (from the Asset Library). Also, delete any backgrounds from all the scenes. It should look like the following screenshot:

You'll want to adjust the settings of the character so that it can jump, and the settings of the world so that it moves from top to bottom. Where the secret lies with our version (called Color Exchange - clever, eh?) is with how the...

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