Reader small image

You're reading from  Blender 3D By Example. - Second Edition

Product typeBook
Published inMay 2020
Reading LevelIntermediate
PublisherPackt
ISBN-139781789612561
Edition2nd Edition
Languages
Tools
Right arrow
Authors (2):
Oscar Baechler
Oscar Baechler
author image
Oscar Baechler

Oscar Baechler is a CG generalist, professor, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He's published a number of mobile games with a Blender pipeline and created animation for clients both big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC, and others.
Read more about Oscar Baechler

Xury Greer
Xury Greer
author image
Xury Greer

Xury is a digital media generalist and educator in the Greater Seattle Area. He earned his bachelor's degree in game design from Lake Washington Institute of Technology. He specializes in 3D characters, and technical art, and loves to share his knowledge. Xury is an avid member and Co-Organizer of the Seattle Blender User Group and aims to help others by teaching Blender, as well as other 3D content creation tools. He is always excited to get new users started on their digital media production journey.
Read more about Xury Greer

View More author details
Right arrow

Destructive editing versus non-destructive editing

Unlike some 3D software, Blender doesn't keep any construction history for objects or operations. This has the upside that our objects are always ready for the next operation to be performed, but it also has the downside that previous operations will be final as soon as we move on to the next operation. This is known as destructive editing.

Even performing small adjustments, such as transforming or deselecting, will apply the previous operation. All of the settings will be committed to the object and can no longer be adjusted. When working with destructive operators, you must set the settings correctly in-the-moment since you will be unable to change them after-the-fact.

Up to this point, we have modeled the chair with destructive editing methods, but in the next step, we can use some non-destructive editing methods for a...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Blender 3D By Example. - Second Edition
Published in: May 2020Publisher: PacktISBN-13: 9781789612561

Authors (2)

author image
Oscar Baechler

Oscar Baechler is a CG generalist, professor, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He's published a number of mobile games with a Blender pipeline and created animation for clients both big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC, and others.
Read more about Oscar Baechler

author image
Xury Greer

Xury is a digital media generalist and educator in the Greater Seattle Area. He earned his bachelor's degree in game design from Lake Washington Institute of Technology. He specializes in 3D characters, and technical art, and loves to share his knowledge. Xury is an avid member and Co-Organizer of the Seattle Blender User Group and aims to help others by teaching Blender, as well as other 3D content creation tools. He is always excited to get new users started on their digital media production journey.
Read more about Xury Greer