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Unreal Engine 4 Shaders and Effects Cookbook

Unreal Engine 4 Shaders and Effects Cookbook: Over 70 recipes for mastering post-processing effects and advanced shading techniques

By Brais Brenlla Ramos , John P. Doran
$55.99 $38.99
Book May 2019 524 pages 1st Edition
eBook
$55.99 $38.99
Print
$69.99
Subscription
$15.99 Monthly
eBook
$55.99 $38.99
Print
$69.99
Subscription
$15.99 Monthly

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Product Details


Publication date : May 27, 2019
Length 524 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781789538540
Vendor :
Epic Games
Category :
Languages :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Create stunning visual effects for 3D games and high-quality graphics
  • Design efficient Shaders for mobile platforms without sacrificing their realism
  • Discover what goes into the structure of Shaders and why lighting works the way it does

Description

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!

What you will learn

Master Unreal Engine s rendering pipeline for developing real-time graphics Use physically based rendering (PBR) for building materials and lighting solutions Build optimized materials for games targeting multiple platforms Understand Unreal Engine s node and functions for creating desirable effects Design and build production-ready shaders Explore Unreal Engine s Material Editor for building complex materials and textures

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : May 27, 2019
Length 524 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781789538540
Vendor :
Epic Games
Category :
Languages :

Table of Contents

16 Chapters
Title Page Packt Packt
Copyright and Credits Packt Packt
About Packt Packt Packt
Contributors Packt Packt
Preface Packt Packt
Physically Based Rendering Packt Packt
Post-Processing Effects Packt Packt
Opaque Materials and Texture Mapping Packt Packt
Translucent Materials and More Packt Packt
Beyond Traditional Material Uses Packt Packt
Advanced Material Techniques Packt Packt
Using Material Instances Packt Packt
Mobile Shaders and Material Optimization Packt Packt
Some Extra Useful Nodes Packt Packt
Other Books You May Enjoy Packt Packt
Index Packt Packt

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