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You're reading from  Blender 3D By Example. - Second Edition

Product typeBook
Published inMay 2020
Reading LevelIntermediate
PublisherPackt
ISBN-139781789612561
Edition2nd Edition
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Authors (2):
Oscar Baechler
Oscar Baechler
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Oscar Baechler

Oscar Baechler is a CG generalist, professor, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He's published a number of mobile games with a Blender pipeline and created animation for clients both big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC, and others.
Read more about Oscar Baechler

Xury Greer
Xury Greer
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Xury Greer

Xury is a digital media generalist and educator in the Greater Seattle Area. He earned his bachelor's degree in game design from Lake Washington Institute of Technology. He specializes in 3D characters, and technical art, and loves to share his knowledge. Xury is an avid member and Co-Organizer of the Seattle Blender User Group and aims to help others by teaching Blender, as well as other 3D content creation tools. He is always excited to get new users started on their digital media production journey.
Read more about Xury Greer

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Summary

You've successfully completed an entire animated short. We started with storyboards and a simple premise. By organizing our character in layers, we utilized Grease Pencil features such as layer masks, modifiers, and layer tints, and we retooled our walk cycle animation on a case-by-case basis. By reusing our animation cleverly, a walk cycle and a few characters takes got us from start to finish. Think about how you might animate a short that has a similar scope to this and bring that project to fruition next.

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Blender 3D By Example. - Second Edition
Published in: May 2020Publisher: PacktISBN-13: 9781789612561

Authors (2)

author image
Oscar Baechler

Oscar Baechler is a CG generalist, professor, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He's published a number of mobile games with a Blender pipeline and created animation for clients both big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC, and others.
Read more about Oscar Baechler

author image
Xury Greer

Xury is a digital media generalist and educator in the Greater Seattle Area. He earned his bachelor's degree in game design from Lake Washington Institute of Technology. He specializes in 3D characters, and technical art, and loves to share his knowledge. Xury is an avid member and Co-Organizer of the Seattle Blender User Group and aims to help others by teaching Blender, as well as other 3D content creation tools. He is always excited to get new users started on their digital media production journey.
Read more about Xury Greer