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Blender 3D By Example. - Second Edition

You're reading from  Blender 3D By Example. - Second Edition

Product type Book
Published in May 2020
Publisher Packt
ISBN-13 9781789612561
Pages 658 pages
Edition 2nd Edition
Languages
Authors (2):
Oscar Baechler Oscar Baechler
Profile icon Oscar Baechler
Xury Greer Xury Greer
Profile icon Xury Greer
View More author details

Table of Contents (18) Chapters

Preface 1. Introduction to 3D and the Blender User Interface 2. Editing a Viking Scene with a Basic 3D Workflow 3. Modeling a Time Machine - Part 1 4. Modeling a Time Machine - Part 2 5. Modern Kitchen - Part 1: Kitbashing 6. Modern Kitchen - Part 2: Materials and Textures 7. Modern Kitchen - Part 3: Lighting and Rendering 8. Illustrating an Alien Hero with Grease Pencil 9. Animating an Exquisite Corpse in Grease Pencil 10. Animating a Stylish Short with Grease Pencil 11. Creating a Baby Dragon - Part 1: Sculpting 12. Creating a Baby Dragon - Part 2: Retopology 13. Creating a Baby Dragon - Part 3: UV Unwrapping 14. Creating a Baby Dragon - Part 4: Baking and Painting Textures 15. Creating a Baby Dragon - Part 5: Rigging and Animation 16. The Wide World of Blender 17. Other Books You May Enjoy

What are the rules of good topology?

Let's take a closer look at some of the rules of topology that will help you create high-quality, 3D models.

A 3D model isn't a real object, it's just a representation of an object. In order for a model to best represent a given object, the model's topology ought to work in conjunction with the shape of the object. A model with bad topology has polygons that work against the shape of the model, which makes it hard to work with in production and can cause lots of problems.

A model with bad topology usually has far more polygons than necessary because the polygons aren't forming efficient patterns. These unneeded polygons don't benefit the end result, and can even lead to shading errors. In the following image, you can see what ought to be a smooth surface (on the left side), but the poorly placed polygons (visible...

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