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Blender 3D By Example. - Second Edition

You're reading from  Blender 3D By Example. - Second Edition

Product type Book
Published in May 2020
Publisher Packt
ISBN-13 9781789612561
Pages 658 pages
Edition 2nd Edition
Languages
Authors (2):
Oscar Baechler Oscar Baechler
Profile icon Oscar Baechler
Xury Greer Xury Greer
Profile icon Xury Greer
View More author details

Table of Contents (18) Chapters

Preface 1. Introduction to 3D and the Blender User Interface 2. Editing a Viking Scene with a Basic 3D Workflow 3. Modeling a Time Machine - Part 1 4. Modeling a Time Machine - Part 2 5. Modern Kitchen - Part 1: Kitbashing 6. Modern Kitchen - Part 2: Materials and Textures 7. Modern Kitchen - Part 3: Lighting and Rendering 8. Illustrating an Alien Hero with Grease Pencil 9. Animating an Exquisite Corpse in Grease Pencil 10. Animating a Stylish Short with Grease Pencil 11. Creating a Baby Dragon - Part 1: Sculpting 12. Creating a Baby Dragon - Part 2: Retopology 13. Creating a Baby Dragon - Part 3: UV Unwrapping 14. Creating a Baby Dragon - Part 4: Baking and Painting Textures 15. Creating a Baby Dragon - Part 5: Rigging and Animation 16. The Wide World of Blender 17. Other Books You May Enjoy

Baking texture maps from high poly to low poly

Baking is the process of translating mesh information into image textures. All sorts of data can be extracted in this process and can be applied in a number of conventional and creative ways. Even if you're painting a texture by hand, a baked map provides a helpful guide for where model details are. A big part of the baking workflow is to bake from a high-poly mesh to a low-poly mesh; the high-poly mesh is usually unusable in production due to size. By baking that detail to maps, we get the functionality of the low-poly mesh with the details of the high-poly mesh. Some of the maps we create will immediately be used in our dragon's final material. Others will serve as auxiliary textures, creating images that we'll use for starting points and masks when painting the final textures. The first map we need to bake is called...

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