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You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Author (1)
Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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Building an air-hockey rival


Air hockey is probably one of the most popular games enjoyed by players of all ages during the golden age of arcades, and they are still found everywhere. With the advent of touchscreen mobile devices, developing an air-hockey game is a fun way to not only test physics engines, but also to develop intelligent rivals despite the apparently low complexity of the game.

Getting ready

This is a technique based on some of the algorithms that we learned in Chapter 1, Movement, such as Seek, Arrive, and Leave, and the ray casting knowledge that is employed in several other recipes, such as path smoothing.

It is necessary for the paddle game object to be used by the agent to have the AgentBehaviour, Seek, and Leave components attached, as it is used by the current algorithm. Also, it is important to tag the objects used as walls, that is, the ones containing the box colliders, as seen in the following figure:

Finally, it is important to create an enum type for handling the...

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Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios