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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Devising a table-football competitor


Another common table game that has made its way into the digital realm is table football. In this recipe, we will create a competitor, imitating the way a human plays the game and using some techniques that emulate human senses and limitations.

Getting ready

In this recipe, we will use the knowledge gained from Chapter 5, Agent Awareness, and the emulation of vision.

First, it is important to have a couple of enum data structures, as shown in the following code:

public enum TFRAxisCompare
{
    X, Y, Z
}

public enum TFRState
{
    ATTACK, DEFEND, OPEN
}

How to do it…

This is a very extensive recipe. We'll build a couple of classes, one for the table-football bar and the other for the main AI agent that handles the bars, as follows:

  1. Create a class for the bar that will be handled by the AI:

    using UnityEngine;
    using System.Collections;
    
    public class TFRBar : MonoBehaviour
    {
        [HideInInspector]
        public int barId;
        public float barSpeed;
        public float...
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