Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Introduction


In this chapter, we will learn path-finding algorithms for navigating complex scenarios. Game worlds are usually complex structures; whether a maze, an open world, or everything in between. That's why we need different techniques for approaching these kinds of problems.

We'll learn some ways of representing the world using different kinds of graph structures, and several algorithms for finding a path, each aimed at different situations.

It is worth mentioning that path-finding algorithms rely on techniques such as Seek and Arrive, learnt in the previous chapter, in order to navigate the map.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime}