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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Handling random numbers better


Sometimes, we need to create random behaviors that don't differ too much from a pivot point; this is the case of an aiming behavior. A normalized random behavior will shoot equally along the x and the y axes over a given distance from the aiming point. However, we would like most of the bullets to aim closer to the target because that's the expected behavior.

Most of the random functions out there return normalized values along the range given to them, and those are the expected results. Nonetheless, this is not completely useful for certain features in game development, as we just said. We will implement a random function to be used in our games with normal distribution instead of a normal distribution.

Getting ready

It is important to understand the differences between uniform and normal distribution. In the following figure, we can see a graphical representation of the behavior we're looking for by applying normal distribution with the example mentioned in...

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