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Unity 5.x Game AI Programming Cookbook

You're reading from  Unity 5.x Game AI Programming Cookbook

Product type Book
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Pages 278 pages
Edition 1st Edition
Languages
Author (1):
Jorge Palacios Jorge Palacios
Profile icon Jorge Palacios

Table of Contents (15) Chapters

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Improving influence with convolution filters


Convolution filters are usually applied via image processing software, but we can use the same principles to change a grid's influence given a unit's value and its surroundings. In this recipe, we will explore a couple of algorithms to modify a grid using matrix filters.

Getting ready

It is important to have grasped the concept of influence maps before implementing this recipe, so that you can understand the context in which it is applied.

How to do it…

We will implement the Convolve function:

  1. Declare the Convolve function:

    public static void Convolve(
            float[,] matrix,
            ref float[,] source,
            ref float[,] destination)
    {
        // next steps
    }
  2. Initialize the variables for handling the computations and traversal of arrays:

    int matrixLength = matrix.GetLength(0);
    int size = (int)(matrixLength – 1) / 2;
    int height = source.GetLength(0);
    int width = source.GetLength(1);
    int I, j, k, m;
  3. Create the first loop for iterating over the destination...

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